Utility
Sailing
Begun
The first thing nobody can do alone.
What it governs
- Hull design, rigging and navigation; building a ship takes many skills together.Charter, Part V — Utility group
- Navigation is dead reckoning, sun and stars, with no map given; getting lost is real.
- Citizen-made charts are the most valuable paper, and a false one is a weapon.
- Winds prevail by latitude; the level is how close to the wind you sail, and how fast.
- The sea keeps what it takes: wrecks stay where they sank, open to salvage.
- Big hulls need crews; crewing teaches slowly, and mutiny is always possible.
- Gunpowder can be discovered, with no hint; if it is, stone stops being immune.
What happens today
A vessel is paddled, landed, re-boarded and paddled off, or taken apart; the map marks every one.
The order it goes in
The vessel ladder. At the third step, the sail has to be conceived.
- Canoe, from Woodcutting.Charter, Part V — Utility group
- Raft.
- Skiff, the first with a sail.
- Sloop.
- Clipper.
- Schooner or junk.
- A galleon: a whole settlement's project, full crew, rare as a cathedral.
Not yet
A sail and the wind to fill it: a paddled hull cannot out-pull a strong current.