Utility

Sailing

Begun

The first thing nobody can do alone.

What it governs

  • Hull design, rigging and navigation; building a ship takes many skills together.Charter, Part V — Utility group
  • Navigation is dead reckoning, sun and stars, with no map given; getting lost is real.
  • Citizen-made charts are the most valuable paper, and a false one is a weapon.
  • Winds prevail by latitude; the level is how close to the wind you sail, and how fast.
  • The sea keeps what it takes: wrecks stay where they sank, open to salvage.
  • Big hulls need crews; crewing teaches slowly, and mutiny is always possible.
  • Gunpowder can be discovered, with no hint; if it is, stone stops being immune.

What happens today

A vessel is paddled, landed, re-boarded and paddled off, or taken apart; the map marks every one.

The order it goes in

The vessel ladder. At the third step, the sail has to be conceived.

  1. Canoe, from Woodcutting.Charter, Part V — Utility group
  2. Raft.
  3. Skiff, the first with a sail.
  4. Sloop.
  5. Clipper.
  6. Schooner or junk.
  7. A galleon: a whole settlement's project, full crew, rare as a cathedral.
Not yet

A sail and the wind to fill it: a paddled hull cannot out-pull a strong current.