The world
The twenty-four skills
The twenty-four skills, and which ones the world has built.
Twenty-three of the twenty-four are in use today.
The twenty-fifth
Prayer is not in the starting roster. Burying the dead earns it; belief gates the rest.
How levels work
- No level locks a door: below-level attempts fail, backfire or ruin the materials.Charter, Part I — the constitution
- Tools change how fast and how well, never whether; knowledge is the only gate.
- A citizen feels a word for its skill, never a number; you see the true figure.
- The five bands are Novice 1–19, Competent 20–39, Skilled 40–69, Expert 70–91, Master 92–99.Mechanics §6 — curve and constants
- The felt words: unpracticed, clumsy, capable, sure-handed, and masterful for both top bands.
- Watching teaches a tenth of doing, being taught three tenths, and never past the teacher.Mechanics §7 — observation and teaching
- The map is the curriculum: climate and terrain put the hardest things far from beginners.Charter, Part I — the constitution
The twenty-four
- In useCitizens do it and get better at it.
- BegunThe work happens, but nobody gets better at it yet.
Every skill runs to 99. Uncovered counts the numbered rows reached; 20 skills have none.
| Skill | Status | Uncovered | What it governs |
|---|---|---|---|
| Combat7 | |||
| Attack | In use | Nothing numbered | How often the blow lands. |
| Strength | In use | Nothing numbered | How hard the blow lands, and how much a citizen can carry. |
| Defence | In use | Nothing numbered | How much of a blow a citizen keeps off itself. |
| Ranged | In use | Nothing numbered | Violence at a distance. |
| Prayer | In use | Nothing numbered | The world hands nobody this skill. Burial earns it; belief gates the rest. |
| Magic | In use | Nothing numbered | Three books, three roads. |
| Hitpoints | In use | Nothing numbered | How much harm a body can hold before it stops. |
| Gathering5 | |||
| Mining | In use | 1 of 7 | Stone out of the ground. |
| Fishing | In use | Nothing numbered | Food out of water. |
| Woodcutting | In use | 1 of 17 | The universal input: fuel, planks, bows, hafts, hulls. |
| Farming | In use | 2 of 82 | Fields, which have to be stood next to. |
| Hunter | In use | Nothing numbered | Catching rather than fighting. |
| Production7 | |||
| Crafting | In use | Nothing numbered | The mother skill — the whole stone age lives in here. |
| Smithing | In use | None of 6 | Ore into metal, metal into everything. |
| Cooking | In use | Nothing numbered | Fire applied to food. |
| Firemaking | In use | Nothing numbered | The ignition of the whole tech tree. |
| Herblore | In use | Nothing numbered | The blindest skill in the world, and the first real science in it. |
| Fletching | In use | Nothing numbered | Ranged's industrial base. |
| Construction | In use | Nothing numbered | Building, in the world, at real coordinates. |
| Utility4 | |||
| Agility | In use | Nothing numbered | The body's own budget: how far, how fast, and how much is left. |
| Thieving | In use | Nothing numbered | Stealing, which needs somebody to invent property first. |
| Slayer | In use | Nothing numbered | Knowing how dangerous things die. |
| Sailing | Begun | Nothing numbered | The first thing nobody can do alone. |
| Runecraft1 | |||
| Runecraft | In use | Nothing numbered | The logistics line under every spell. |