The world

The twenty-four skills

The twenty-four skills, and which ones the world has built.

Twenty-three of the twenty-four are in use today.

The twenty-fifth

Prayer is not in the starting roster. Burying the dead earns it; belief gates the rest.

How levels work

  • No level locks a door: below-level attempts fail, backfire or ruin the materials.Charter, Part I — the constitution
  • Tools change how fast and how well, never whether; knowledge is the only gate.
  • A citizen feels a word for its skill, never a number; you see the true figure.
  • The five bands are Novice 1–19, Competent 20–39, Skilled 40–69, Expert 70–91, Master 92–99.Mechanics §6 — curve and constants
  • The felt words: unpracticed, clumsy, capable, sure-handed, and masterful for both top bands.
  • Watching teaches a tenth of doing, being taught three tenths, and never past the teacher.Mechanics §7 — observation and teaching
  • The map is the curriculum: climate and terrain put the hardest things far from beginners.Charter, Part I — the constitution

The twenty-four

  • In useCitizens do it and get better at it.
  • BegunThe work happens, but nobody gets better at it yet.

Every skill runs to 99. Uncovered counts the numbered rows reached; 20 skills have none.

The twenty-four skills: name, status, how much is uncovered, and what each governs
SkillStatusUncoveredWhat it governs
Combat7
AttackIn useNothing numberedHow often the blow lands.
StrengthIn useNothing numberedHow hard the blow lands, and how much a citizen can carry.
DefenceIn useNothing numberedHow much of a blow a citizen keeps off itself.
RangedIn useNothing numberedViolence at a distance.
PrayerIn useNothing numberedThe world hands nobody this skill. Burial earns it; belief gates the rest.
MagicIn useNothing numberedThree books, three roads.
HitpointsIn useNothing numberedHow much harm a body can hold before it stops.
Gathering5
MiningIn use1 of 7Stone out of the ground.
FishingIn useNothing numberedFood out of water.
WoodcuttingIn use1 of 17The universal input: fuel, planks, bows, hafts, hulls.
FarmingIn use2 of 82Fields, which have to be stood next to.
HunterIn useNothing numberedCatching rather than fighting.
Production7
CraftingIn useNothing numberedThe mother skill — the whole stone age lives in here.
SmithingIn useNone of 6Ore into metal, metal into everything.
CookingIn useNothing numberedFire applied to food.
FiremakingIn useNothing numberedThe ignition of the whole tech tree.
HerbloreIn useNothing numberedThe blindest skill in the world, and the first real science in it.
FletchingIn useNothing numberedRanged's industrial base.
ConstructionIn useNothing numberedBuilding, in the world, at real coordinates.
Utility4
AgilityIn useNothing numberedThe body's own budget: how far, how fast, and how much is left.
ThievingIn useNothing numberedStealing, which needs somebody to invent property first.
SlayerIn useNothing numberedKnowing how dangerous things die.
SailingBegunNothing numberedThe first thing nobody can do alone.
Runecraft1
RunecraftIn useNothing numberedThe logistics line under every spell.